Competitive 40k tactics and Battle Reports with the Tyranid Codex

Saturday, October 27, 2012

BeakyCon Game 6: vs. Necrons

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores

Ok, here comes the last Batrep from BeakyCon 2012! At this point, both of us are 4-1, I'm in 5th, and he's in 6th place. However, I've talked to the Head Judge and looked at the standings.  Whoever wins this game will finish in 3rd place at the Con, as the next player ahead of me has a 19 point lead... there's absolutely no way for either of us to get in the top 2. (There were prizes only for the top 2 players of the Tournament. 3rd place has nothing.) Basically, this game will not affect what I go home with, just bragging rights.

My Opponent's list: Remy - Necrons

2x Destroyer Lords, with a Scythe, 2+ save, and MSS. one is warlord
6 Wraiths, 3 Whips
6 Wraiths, 3 whips
3 Scarab Bases
3 Spyders
Doom Scythe
Nigh Scythe with 6 warriors
Nigh Scythe with 6 warriors
Nigh Scythe with 6 warriors
Nigh Scythe with 6 warriors
Annihilation Barge

The mission: Kill Points, Hammer and Anvil. Tie Breaker is Table Quarters

The Board: My perspective is from a long board edge, my DZ to the left, my opponents to the right. On bottom left theres a large ruin, nothing top right, and in the middle top and bottom are two large craters.

Warlord Traits were equally useless

Psychic Powers:

Flyrant: Iron Arm, Warp Speed
Hive Tyrant: Warp Speed, Smite
Zoanthrope 1: Objuratio Mechanicum, Crush
Zoanthrope 2: Crush, Gate of Infinity
Tervigon 1: Endurance, Warp Speed, Enfeeble
Tervigon 2: Iron Arm, Smite, Endurance
Tervigon 3: Iron Arm, Life Leech, Warp Speed

Pre Game Thoughts: I've had my share of Necron flyers for the weekend... This is not going to be an easy game. Kill Points are my weakness, and this army is really, really tough. 5 Flyers won't be easy to take down. Scythe Wing is nigh unkillable when it doesn't have to play to objectives. I'm going to have to try to table everything he has on the board, and hope that's enough to get a lead, then hunker down and hide.

Deployment: Tyranids: I put all three Tervis up front as per usual, one each in the top, center and bottom. Iron Arm ones are center and bottom. One blob is top left partially in a ruin, the other is bottom left. Hive Guard are center and bottom left in the ruin, as are the Zoeys and Biovores. Flyrant is behind there, 10 gants in reserve, and the Walking Tyrant is in the center, just touching the Ruin.

Necron Deployment: Each Wraith Squad has a Lord up front, and ison the front right in either top or bottom. Warlord is the bottom squad. Three Scarabs behind the Spyders in the center, and the Annihalation barge is in front of them.

Turn 1 Tyranids: I don't move much. His wraiths will want to move closer, then I'll shoot them up. Psychic Powers all over, and I fly the Tyrant up 12" at an angle. Shooting sees the Biovores wipe out the 3 Scarab Swarms for First Blood.

Tyranids: 1 Necrons: 0

Turn 1 Crons: A general advance, the wraiths are cautious, waiting for Flyers I'd guess. His Annihalation Barge moves up and is touching terrain. I may lose a random wound on the non IA tervi.

Tyranids: 1 Necrons: 0

Tyranids turn 2: I advance a little, Hive guard Scrap the Annihaltion barge and the Flyrant leaves the board.

Tyranids: 2 Necrons: 0

Necrons Turn 2: I believe three Scythes come on, not the Doom. Everything advances full speed, the time for caution is done! One Scythe targets the Walking Tyrant, and it's Tesla rule leads to 5 wounds on the Big guy. I fail 3 of those five 2+ saves... :'( Other shooting takes another wound or two off the Tervi.

Tyranids: 2 Necrons: 0

Tyranid turn 3: I'm in a good position to hammer his wraiths. I enfeeble the top squad, and the Flyrant comes on zooming 24" and is in range, so that the Lord isn't the closest. I spawn gants on the top and bottom, and surround both Wraith Squads. Now, I open fire! The Flyrant does 10 wounds to the T3 wraith Squad... Every failed save strips a model off! He only fails one save... Next, about 30 gants open fire... another wraith dies. Hive Guard and Two Tervigons shoot into the same wraiths, I finally kill the lord there. He stands back up... For the other Wraiths, more Hive Guard and Fleshborer fire, plus the DakkaTyrant, lead to two wounds on the Lord and one dead wraith... So overall I wounded both Lord twice and killed 3 wraiths. Not nearly as much as I was hoping for... Then, I assault. On the top, my gants are going through terrain, and somehow roll 12" on their charge anyway. Since I have to put as many bases in combat as possible, I wrap the unit, saving them from the Two Tervigons about to charge in! :O On the bottom, my Tervigon fails a 3" charge... the gants also fail, and I decide not to assault with the Wounded Tyrant now that he'd be the only MC and probably would die... Great. In the one combat that happens, I kill a wraith and lose a lot of models. Wounding on rerollable 3+s really, really should have done more... He is locked however.

Tyranids: 2 Necrons: 0

Necrons turn 3: The Doom Scythe and another Scythe come in, and one flies off. The Flyrant takes two wounds, and I lose a Hive Guard or two, and the Tyrant is slain. In assault, his free Wraiths hit my 19 man blob that failed to assault him, and kills them. The other assault sees him whittle down the two gant squads he's fighting, and his lord dies, then gets up. He also loses another wound on the wraiths. (Preferred Enemy is NASTY)

Tyranids: 2 Necrons: 2

Tyranids turn 4: My Flyrant flies over to a Night Scythe, and fails his Iron Arm check... and Perils. Im at one wound now. His shooting yields 9 hits on the Night Scythe at strength 6, but somehow only glances twice. Objuration Mechanicum hits the Wraiths for re rolling 6s to hit/wound. He denies it. Gants and a Tervigon assault the Wraiths there after a bit of shooting wounds a wraith. A Tervigon also jumps in the top combat with some more gants. There, I lose more gants, kill a wraith and the Tervi whiffs and loses a few wounds. MSS means one gant kills another. On the bottom one I challenge and murder his Lord with the Tervi, gants are all slain but kill yet another Wraith. (He's down to one in the squad at this point) I get warlord here.

Tyranids: 3 Necrons: 3

Necrons turn 4: His shooting kills a Hive Guard and wounds the unengaged Crushing Claw Tervigon. His SPyder make their way up and assault the gants.  The Tervigon dies ther and the gants are down to only a handful. Fliers buzz around, and he drops 5 warriors next to my Flyrant, who takes one wound and dies... In CC my Tervi fails to hurt his wraith, I take a wound. Up top, he breaks out of the gant blob there by simultaneously whiping the survivors of each squad. His wraiths are down to one, wounded, and the lord, wounded.

Tyranids 3: Necrons: 5

Tyranids turn 5: I assault his lone wraith with the Crushing Claw Tervi. Out of 8 combined attacks, I hit once and dont wound... Up top I'm backing away form the Wratihs/lord and the Spyders, I shoot innefectively at the lord trying to get KPs. I believe I destroy the one HP Night Scythe, my only Flyer kill of the game.

Tyranids 4 Necrons 5

Necrons turn 5: He shoots and kills a Hive Guard, and the Tyrant Guard. In the lone assault he doesnt do really anything, and again I get 8 attacks that fail to do anything... Damn Wraiths! he does disembark some Warriors who shoot and help kill the Hive Guard.

Tyranids: 4  Necrons: 7

Tyranids turn 6: I kill the damn wraith, finally! Other than that Biovores and Hive Guard kill one disembarked warrior squad. Zoanthrope fails to kill the Doom Scythe, only getting one glance.

Tyranids: 6 Necrons: 7

Necrons turn 6: He kills the last Zoanthropes and Biovores. Not much else to do.

Tyranids: 6, Necrons: 9

Final: Necron Victory! 9 to 6 Kill Points

This was my first game against the Wraith Star in 6th edition... Boy are they tough! He was hot on saves, but they can take one heck of a punishment before going down! I think that this is a better version of ScytheWing than the 9 Scythes. This has a stronger Ground presence, while still having Firepower and Maneuverability. Ultimately the flyers were too much, whittling away squads and being way, way too tough to kill. My opponet was a very friendly guy, and a great player. This was one of the toughest lists I saw. As I said above, the winner ended up in third place overall in the Tournament, congratulations to Remy! The First place player had a very similar Wraith/Scythe list, while 2nd place was the IG/GK player I beat in round 4. I'm not sure what my final placing was on the event, but I'm overall happy. There's room to tweak it though. I need to find a way to do well in Kill Point games I think, I'm quite happy with how I do on Objectives.


  1. Congrats. Thanks for the great reports.

  2. Awesome reports, it has encouraged me to pick up 3 Tervigons and get the army that has been gathering dust back on the table.

    Pictures would be awesome but understand that they are a pain to remember to take all the time.

    Congrats on the palcement and I dont think there are many armies that can take on the scythe/wraith lists without dice on their side.

  3. Nice game. May I ask you to make some post-game analysis of every single unit perfomance according to their task? I played a list like yours (without biovores) and decided at last to leave hiveguards at home as well as walking tyrant. What do you think about them?