Competitive 40k tactics and Battle Reports with the Tyranid Codex

Tuesday, October 9, 2012

BeakyCon Game 1: IG/CD

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

My list:

Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x  Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores

Day one Game one: I wake up bright and early at 6 am, and arrive at the GT with planty of time to spare. I spend a solid hour walking arround, checking out armies and talking with some of the people I know from last year, and from my local stores. Also got a look at the new CSM codex. It's awesome. Finally aftr a short delay, round one pairing are up!

Game one: Jason: Imperial Guard and Chaos Daemons

His list:
Lord of change, with Gaze and Bolt
Lord of change, with gaze and Bolt
5 plaguebearers (icon)
5 plaguebearers (icon)
3 Flamers
3 Flamers
5 Screamers
5 Screamers
5 Screamers

CCS with three meltas in a Chimera
PCS with three Meltas (in Vendetta)
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera

The board: Pretty heavy on terrain, basically all ruins. Nothing impassable.

Mission: Dawn of war, 5 objectives placed one in the center and then four in the middle of each quarter.

Warlord Traits: ironically, we both end up with Stealth/MTC ruins... perfect for the board we have!

Psychic Powers:
Flyrant: Endurance, Iron Arm
Tyrant: Warp Speed, Endurance
Zoey 1: Gate of Infinity, Objuration Mechanicum
Zoey 2: Shockwave, Objuration Mechanicum
Tervigon 1: Warp Speed, Endurance, Life Leech
Tervigon 2: Iron Arm, Enfeeble, Endurance
Tervigon 3: Warp Speed, Endurance, Hemorrhage

I get first turn/deploy first sadly.

Deployment Nids: Tyrant takes the center with the Claw Tervigon. Tervi one takes the right flank with 20 gants, to guard that objective. On the left I have the Flyrant hiding behind a building, Tervigon 2 and 19 gants. The Hive Guard broods are in right andleft, there's a large building on the left there to move up to. Biovores and Zoanthropes are in a small terrain peice in the back middle of my DZ. 10 gants in reserve.

Deployment CD: His Chimeras are in a wall behind some terrain.  Vendettas in reserve, as are Daemons of course.

Turn 1 Nids: Powers go off, I advance, no shooting.

Turn 1 Daemons: 5 plaguebearers, 2 units of screamers and both Lords of Change come in. Plagues are right in front of his army, mostly out of LoS. Big Birds come in on my center and left, but still fairly close to his lines. Screamers come in center and far right. One Chimera immobilises itself, the rest move and fire. I take little to no damage, maybe a wound on a Hive Guard. He then flat outs one screamer squad and sweeps the gants on my far right, killing 4. We decided cover saves from being in area terrain could be taken, not sure if this is true. This is mid his deployment, as he's putting down his second Lord of Change.

Turn 2 Nids: I advance. All powers go off, all over. I then shoot down a screamer  or two with the flyrant. General advance only. The right Tervigon assaults his Screamers on the right, between shooting from gants and CC he loses a few various wounds. Hive Guard pop two Chimera. Biovore miss. 10 gants come in on left and grab that objective.

Turn 2 CD: One flamer squad, Plagues and Screamers come in off the Icon on the table. Shooting kills two Hive Guard. 3 Screamers assault Tervi 3 and lose one. The flamers do take a wound off Tervi 3 in the center ruin in the shooting first. His Lord of change on the right, a fantasy Basalisk (see above pic) moves up and charges the 20 gants by the Tervi, only to lose 3 wounds to poison. In CC I take a wound from the screamers on the Tervi, and kill one. Other Screamer squad that just arrived sweeps the lone HG but fails to damage.

Turn 3 Nids: Dakka Tyrant unloads on a  Lord of Change,  with the lone Hive Guard damaging a Chimera. Other Hive Guard kill a Chimera. Dakka Flyrant hits the three flamers that just came in and shred them. Biovores kill three Plagues, with help from the left gant blob that moves up to take some shots. gants finish of warlord Lord of Change in CC.  A few Screamers die and wound each Tervi once.

Turn 3 Daemons: Last Flamers show up, and the Vendetta. Screamers in my line kill the Biovores, the others assault my Tervi in the middle ruins, shooting bounces off my Flyrant and Tyrant. Wounded Lord of Change assaults my Tyrant and dies horribly before swinging. Both Plague Squads approach the big left gant squad, which the three Flamers kill a few of. Vendetta kills a Zoey. My Tervi in the center kills the last screamer.

Turn 4 Tyranids: Right Tervi spawns gants, they assault and massacre those screamers. Tyrant finishes off a chimera. He onlyhas one immobilized Chimera left at any rate. Flyrant moves around to his disembarked squads and blast the CCS off the table. In assault he loses two Plagues. Tervi 3 spawns gants around the Plagues onto the top left objective, combined shooting takes down the Flamers, then the 20 gants assault the 7 plagues and kill the small two man squad. He'll be locked for a long, long time. Zoanthropes Obj. Mechanicum and Hive Guard manage to take down the Vendetta.

At this point we call the game. I have gants on the back left and right objectives, and a Tervi on center. Lots of units spread around as support, and I have gants on the top left. The top right is unclaimed. He has a few scattered guard squads and an immobilized Chimera, if he goes near the objective I can contest it with ease with my unwounded Flyrant, or spawning with any Tervigon. I have a very sizable Kill points lead. His only Daemonic survivors are 5 screamers in my back line, and 5 plagues lockedin assault with way too many gants, with more nearby.

Victory: Tyranids!

Thoughts: This was a pretty good matchup for me. 5 objective games are hard to beat Nids on, and I had way too many tough monsters to shoot down, with too many little guys to kill on objectives. Overall, my winning hopes are off to a great start! My opponent had a solid list, but not what I'd call a scary or uber competetive one. It just didn't have enough firepower for IG, or enough Daemon units to overwhelm me. Everything that came in was responded to and removed as a threat, except 5 screamers, but those were ignored just because there wasn't much they could do to hurt me.

I got a lot of points for KPs and objectives, while only giving up a single Kill Point (the Bios). I also claimed Warlord, First Blood, and Linebreaker.

1 comment:

  1. Interesting to see how your list works, and reconfirms my thoughts on the strength of 3-terv lists in tournament scenarios. Agree with your assessment of his list - this was a 5th ed MSU list. Well played.