Competitive 40k tactics and Battle Reports with the Tyranid Codex

Saturday, November 17, 2012

11/17 Tyranids vs. BA 1850

Hello hello! My original plans for the weekend involved going to an RTT, however I mixed up my dates, and so there actually wasn't one today. Still, I made the trip, and got in a quick 1850 Pickup game...

My Opponent's list: Blood Angels

Reclusiarch Chaplain (Warlord trait is bonus for killing a character in challenges)
7 Death Company in Rhino, two fists and a Power sword
3x Sanguinary Preists with Power Swords
3x 5 man assault squads in AssCannon razorbacks
5 man assault squad in a rhino
2x Baal Predators with AssCannons and Heavy Bolters
2x Vindicators

My list:

Flyrant, Devourers Old Adversary
Flyrant, Devourers Hive Commander (Warlord Trait: Conqueror of Cities)
2x5 Ymgarls
Doom in a Pod
2x10 gants
2x Tervigons (Tox/Adrenal) with three powers
2x Trygons

Psychic Powers:
Flyrant 1: Enfeeble, Smite
Flyrant 2: Enfeeble, Life Leech
Tervigon 1: Iron Arm, Enfeeble, Endurance
Tervigon 2: Endurance, Life Leech, Warp Speed
Doom: Psychic Shreik

The Mission: Crusade (3 objectives) and Hammer/Anvil. There was one objective in the dead center, and one bottom left and one top right, from my POV by my short table edge.

The Board: All ruins (yay!) there were three small ruins in the far top, then two to the left and right of the center objective, and two more in my DZ.

Deployment: BA: He put his two Vindis to the right, his two Baals in the center, and the 3 RazBacks behind them. The DC rhino was behind this, and the normal Rhino in the far, top right ruin.

Deployment Nids: I put the two Tervis in the left and right ruins. The left one is farther up. The flyrants are in the two ruins, and 10 gants are to my left by the Objective. 10 gants are outflanking, the Trygons and Doom are in reserve, and the 2 Ymgarls are in the far back Ruins, directly left and right of his objective.

Turn 1 BA: Both Baals scout and move, blasting the left Tervi and taking a wound off. The far back normal rhino immobilised itself despite Dozers, and his DC rhino goes far left and around a ruin, barreling down on my wounded Tervi. His other vehicles advance, for no shots. Three 5 man squads jump out, to try and fill the three terrain peices in his backfield.

Turn 1 Nids: Both Flyrants swing hard right, and each light up a Pred via side armor. One is left alive, with one hull point. Spawned gants assault and finish that one off from my left Tervigon. That Tervigon gives itself Endurance and regains a wound from "It will not die".

Turn 2 BA: One assault squad moves up and jumps out of its Razorback, as do the DC, right in front of the gants. The other 2 AssBacks pull back slightly, as do the Vindis. Shooting whipes out the spawned gants.

Turn 2 Nids: All reserves hit at once. Doom scatters 12", and so can only hit the far right disembarked squad. He kills 3 of them. Both Trygons land near his objective. Shooting immobilizes a Razback. Ymgarls come in, due to his guys being there I lose 2 n the left, and one in the right squad. They assault, lose one each and kill a few marines, everyone holds. The DC are enfeebled and blasted by the Flyrants. He's hot on saves, but still loses all but two DC and the Chaplain. The Tervigon then charges and kills the Chaplain in a challenge.

The game at this point: His troops are locked in combat or surrounded. I'm virtually undanaged and about to hit hard. The next turn would have gone like this... He's locked in assault, maybe finishes the Ymgarls maybe not. He'd blaze away at the Trygons, and if he's lucky would kill one. Then, the Doom would kill one squad, the two Trygons would each smash another, and his 5 man assault squad in my territory would've been gunned down by the pair of Flyrants, any survivors killed by the Flyrants assaulting. He was on the back foot, as I'd smashed his Preds and DC, and completely ruined his push for  the center objectives. Plus, I had Linebreaker First Blood and Warlord, while my opponent was unlikely to get any of those. One more turn would have been disasterous, I would have probably killed 6+ units. The game was called by my opponent here.

Thoughts: This felt like 6th vs 5th edition, I think my opponent's list was very 5th oriented, with MSU spam. It was a good inaugural battle for the new list I'm trying, and the "Threat Overload" worked quite well. Of course, more testing comes ahead! I also picked up the new Chaos Codex and then two novels to keep me busy, Fear to Tread and Shadows of Treachery.


  1. A really nice blog you have here!But how do we subscribe?

    1. in the control panel ( on the left I have a button to add a blog to subscriptions:)

      It was an easy opponent to 6th ed nids. Just a question on how do you deploy Ymgarls - do their bases must be fully inside of area terrain or can only touch it?

    2. Ymgarls must be fully in the terrain. The game taught me a bit about deploying them, I think a little more subtlety is needed next time.

    3. Yep, that's the same way we play. It's not pleasant to loose those guys 23 pts each...