Competitive 40k tactics and Battle Reports with the Tyranid Codex

Wednesday, January 8, 2014

Tyranid biomorph points costs

Evening all. There are scans of the spanish codex running around... thank Norn I've taken that class for five years! I'm not perfect, but I know what it says. Here's the Biomorph list for Tyranids, in English!



Basic Bioweapons: (warrior options I think)

spinefists free
Scything Talons free
Deathspitter +5

Basic Biocannons: 

Barbed strangler +10
Venom Cannon +10

Monstrous Biocannons:

Twin linked Deathspitter +5
Twin Linked Devourers with BL worms +15
Stranglethorn Cannon +15
Heavy Venom Cannon +20

Close Combat Bioweapons:

Rending Claws +5
Two Boneswords +15
Lashwhip and Bonesword +20

Thorax biomorphs:

Shreddershard Beetles +10
Electroshock Grubs +10
Dessicator Larvae +10

Major Biomorphs:

Toxin Sacks +10
Adrenal Glands +15
Acid Blood +15
Regeneration +30

Bioartifacts:

Maw-Claws of Thryax +10
Miasma Cannon +25
Norn Crown +40
Ymgarl Factor +40
The Reaper of Obliterax +45

1. Can't take Heavy VC and Stranglethorn Cannon
2. Haruspex can't take acid blood
3. Norn Crown/Ymgarl factor don't replace weapons, rest of bioartifacts do.

Enjoy!



Thursday, January 2, 2014

Battle Report: 2250 Tyranids vs Nurgle and BBF

Ooh boy this is an old BatRep, one I should've written a month ago. Anyways, I might as well post it now so I can get caught up on all of my BatReps before the new book hits... Here we go! (This Battle was the day after Thanksgiving, so yeah... I'm a bit late. But I took pictures and notes, so it should be reasonable accurate.)

My list:

Swarmlord (Warlord trait: FnP within 3" of objective)
1x Tyrant Guard, Lashwhip
Flyrant, Devourers
Flyrant, Devourers
Flyrant, Devourers

10 gants
10 gants
11 gants
Tervigon (3 powers, Toxin/Adrenal)
Tervigon (3 powers, Toxin/Adrenal)
Tervigon (3 powers, Toxin/Adrenal)

2 Biovores

And here's my opponents list...

Chaos Lord: /Warlord
Mark of Nurgle—Power Axe—Sigil of Corruption
Daemon Prince:
Daemon of Nurgle—Wings—Armor—Black Mace—Spell Familiar—Level 3 Psyker
4x Plague Marine - 2x Meltagun
Champion - Combi-Melta
Rhino
4x Plague Marine - Meltagun & Flamer
Champion
Rhino
4x Plague Marine - Meltagun & Flamer
Champion
Rhino
Heldrake - Bale Flamer

Chaos Daemons Allied Detachment

Great Unclean One:
Level 3 Psyker—2x Greater Reward
Daemon Prince:
Wings—Armor—Level 3 Psyker—2x Greater Reward
12x Plaguebearer
3x Nurgling

Swarmlord: Endurance, Enfeeble, Warp Speed, Smite
Flyrant 1: Iron Arm, Warp Speed
Flyrant 2: Endurance, Enfeeble
Flyrant 3: Iron Arm, Endurance
Tervigon 1: Iron Arm, Life Leech, Smite
Tervigon 2: Iron Arm, Enfeeble, Smite
Tervigon 3: Endurance, Life Leech, Smite

Warlord Trait, Psychic Powers & Rewards

Warlord Trait - Useless

CSM Daemon Prince—Endurance—Haemorraghe—Iron Arm

Great Unclean One—Haemorraghe—Iron Arm—Warp Speed • Armor & Bale Sword

CD Daemon Prince—Enfeeble—Haemorraghe—Warp Speed • +1W, IWND & Bale Sword


The Mission
Here are the rules for the mission we played which is from the Crucible 3 40k GT qualifier.

Deployment—Hammer and Anvil

Mission Special Rules
Night Fight—Infiltrate—Outflank—Deep Strike—Reserves

Primary Mission
Place an objective in the center of each table quarter and one objective at the center of the table for a total of 5 objectives. Heavy Support are scoring units (including vehicles) and each is worth 1 victory point (VP) if destroyed. Only scoring units can control the objectives. The player with the most objectives wins this mission, if an equal number of objectives are controlled by both players then the mission is a draw.

Secondary Mission
All Scoring units are worth 2 VP if destroyed and 1 VP is below 50% in unit strength. The player with the most VPs wins this mission, if both players' score is equal then the mission is a draw.

Tertiary Mission
Destroy Vehicles, Monstrous Creatures, and Flyers! Each Vehicles and Monstrous Creature is worth 1 VP and each Flier and Flying Monstrous Creatures are worth 2 VP. The player with the most VPs wins this mission, if the points are equal then the mission is a draw.

Victory Conditions
Calculate the total VPs for each mission. The player with the most VP for each mission wins that objective and generates Battle Points (see below). In the event of a draw then the Battle Points are divided between both players equally rounding down. The player with the most overall Battle Points wins this scenario.

Primary Mission
8 Battle Points (WIN) - 4 Battle Points (DRAW)

Secondary Mission
5 Battle Points (WIN) - 2 Battle Points (DRAW)

Tertiary Mission
3 Battle Points (WIN) - 1 Battle Point (DRAW)

Bonus Objectives (Each is worth 1 BP)
Slay the Warlord—First Blood—Line Breaker

Pre-Game Thoughts:

My list is basically just a monster-mash: I know that this book will be gone soon, so I'm trying out the Swarmlord. I've used him before, and disliked him, but here I've dropped all of my support elements to squeeze him in. So no Ymgarls, and no Doom. Also, I though that the Secondary Objective here was to kill Troops units not scoring, this'll matter later.

My plan: Take the center and hold: I am certain I can control the middle of the board, and outdo him in CC. If I take three of five objectives, I'll take Primary. Then, my four Tyrants/Swarmlord will just try to kill his troops.

Deployment Tyranids:

Deployment Nurgle: My opponent is often very conservative in the early turns...



Tyranid turn 1: I advance the minimum distance to be flying, and everything else sprints ahead. I should have a solid hold on the center.

 Turn 1 Nurgle: Again, he's very conservative with his forward moves:


Turn 2 Tyranids: One Flyrant gets Toughness 9 and sneaks up the side for a Rhino kill for First Blood. The other two move laterally, to stay out of Vector Strike range and control where he can put his turkey. The one Flyrant shoots his Rhino (with smoke popped) and glances once with two Pens. He passes all three cover saves! Crap.


The rest of my army advances however (Warrior is a Tyrant guard)


Turn 2 Nurgle: He brings his Turkey on, again very conservatively.


He also enfeebles my Flyrant to Toughness 8, and gets out to shoot him down. His very first shot is a hit, and I fail my grounding check... Wow. Then I take another wound from Meltas (failing all my FnPs of course). His Prince which had landed assaults me, and I die before swinging back thanks to his poisonous weapon. He also Deep Strikes his Great Unclean one (behind the green prince after scatter). My Opponent has First Blood.


Tyranid turn 3:  My other Iron Arm Flyrant (Toughness 9) advances and shoots his Great Unclean One, taking a few wounds off, nothing major. Everything else runs up, and my other Flyrant takes two wounds off of the Prince that killed my Flyrant.




Turn 3 Daemons: His Nurglings try to go to my Biovores, they Mishap and I place them nearby so I can get points for killing troops.


And his plaguebearers land near my Flyrant, but not enough to mishap. He loses one to dangerous terrain.


Then he targets my Flyrant with his Plague Marines, and again I take a wound and fail my first grounding check. Gah! He gets assaulted by the GUO, and again gets chopped up. My opponent was about to assault the Swarmlord with his wounded Prince, until I reminded him of my Lash Whips, which I wouldn't do in a tournament. He instead flies away.


Tyranid turn 4: I'm annoyed at the loss of two Flyrants, I was a bit reckless. But, I also had bad luck that both were grounded. I enfeeble one of his 5 man Plague Marine squads, then give the last Flyrant Preferred Enemy (from Swarmlord) and shoot them up. I do 9 wounds, and he makes every single save. It would have been huge to kill three of them, as that's a point for the Secondary. Otherwise, I just advance. His Nurglings get shot to heck easily.


Turn 4 Nurgle: He holds down the fort by one objective. A rhino advances.


The lucky Plague Marines get in their Rhino and scoot away.


His Heldrake, between Flame and Vector Strike, kills one brood of gants, an 8 man spawn. Also, a Prince (who failed Iron Arm) sits in the ruin in the very top-right window if you can see that below.


Turn 5 Nids: Swarmlord runs and sits on an objective to deny his Plague Marines a late-turn grab. My Flyrant sits there and shoots his Rhino, doing no damage... wow. In other parts, I enfeeble his Prince to Toughness 4. Then, I shoot him with a Tervigon, and 4 units of gants (after spawning). In total, 27 shots had range and LoS, and I end up only causing one hit! He passes his grounding check, which would have ID'd him! Blast.


Turn 5 Nurgle: His Prince drops and attacks my Tervigon, I swing first due to terrain, and Toughness 8 I smash. Each wound Instant Kills, and I fail to land a single hit... sigh. He also crashed a Rhino forward but doesn't disembark. His Prince does some wounds to my Tervigon but she lives.



I roll for it, and the game ends! It's been a tough game, but let's tally it up:

Primary: I have 3 objectives to one, so 8 points to me.
Secondary: I have Nurglings, he had a gant brood, tie.
Tertiary: He killed two Flyrants, I wounded some of his MCs. 3 points to him

I have linebreaker, he has first blood.

Final score: 9-4, Tyranids victory!

Or is it?

My opponent texted me after I got home. Re-reading the mission (which II hadn't read, my opponent just described it) the secondary was Scoring units not Troops. Ouch! Nurglings aren't scoring, and he would have taken the Secondary, for a 9-9 tie!

So as the game ended, it is a tie, but if I'd known that in game, I'd have certainly played differently. Still, it was a friendly game, so no harm done, and a great game at that.

Sunday, November 10, 2013

Tyranids in a month:

Well, we are now 100%, absolutely sure that Nids are coming very soon. Currently the word is December, but a few are saying January, and a few are saying a dual-wave in both months. Obviously, we have new Hive Guard coming...


And beyond that nothing is certain. A big kit is likely (Dominar/something else) and a Flyer (Harpy/Erinye), plus a Mycetic Spore. Zoanthropes are rumored as well as redos of some base troops like Warriors...

Rules are pretty vague so far. Basically, changes to Synapse and the Psychic Powers are likely, and of course rumors of better balances.

Well, I'm pumped! Nids are great now, but getting repetitive. I did well in the last GT (minus dice) and I'm hoping that with a new codex I could do even better. Having a codex in line with Tau or Eldar would be great. I'm also hoping to not need tooooo many new models. Here's my list below of models:

3 Flyrants (2 magnetized, one could be Harpy)
1 Tyrant/Swarmlord
1 Tyrant guard
Prime
4 Warriors
3 Shrikes
~40 Gargoyles
40 Hormagaunts
72 Fleshborer gants
~10 Rippers
3 Tervigons
2 Trygons (1 can be Mawloc)
1 Carnifex
4 Mycetic Spores
2 Venomthropes
3 Zoanthropes
6 Hive Guard
12 Genestealers
3 Biovores
2 Lictors

I feel like thats a pretty good amount (way too many...) but I will obviously buy more. Probably two of the new MCs, because they'll be good, and the new FMC. I also expect Hive Guard to stay good, with new guns and kit, so I'll maybe just convert three of the 6 I have, as they're rumored to be good anti-Flyer. With Christmas coming up I could easily shell out 200 in this release for a new 'Dex and a few kits... I'll also likely have to finish my Gargoyles and Hormagaunts if they're good. I'm looking forward to a new book and ways to crush my enemy!

Wednesday, November 6, 2013

BeakyCon3 Game 5 2250 vs Necrons

*Disclaimer on Batreps! I played 5 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.* 

Ok, it has been a while, but here's BeakyCon3 game 5... at this point, I am 3-1 after an unlucky game 1, and fighting to win the Silver bracket. My opponent is likewise 3-1, and a very successful Necron player. At Crucible, he played in the final of the tournament, but lost to the champion's D/Eldar. At BeakyCon last year, he took third place after beating me in the final round (Here's a link to that one...) I suppose you could say I have a little vengeance stewing up! I accept that as a competitive player, I'll lose some games, but I do love getting another shot at an opponent who's beaten me before. 

Opponent: Remy

List:

Imhotek
Royal Court, 5 LanceTeks
Destroyer Lord
Destroyer Lord

6 Wraiths
6 Wraiths

5 Warriors, Night Scythe
5 Warriors, Night Scythe
5 Warriors, Night Scythe
5 Warriors, Night Scythe

3 Scarab Bases
3 Spyders

My Powers:

Flyrant 1: Enfeeble, Smite
Flyrant 2: Endurance Iron Arm
Flyrant 3: Enfeeble, Warp Speed
Tervigon 1: Endurance, Life Leech, Warp Speed
Tervigon 2: Enfeeble, Iron Arm, Smite
Tervigon 3: Iron Arm, Life Leech, Warp Speed
Doom: Puppet Master
Zoey 1: Psychic Shriek, Dominate
Zoey 2: Psychic Shriek, Puppet Master
Zoey 3: Psychic Shriek, Puppet Master

The Mission: 

Deployment: Vanguard Strike

Primary 1: 4 objective markers, one in center of each table quarter, worth 2 points each (Big Guns never tire)
Primary 2: The Relic (worth 4 points)

 Bonus: Line breaker, Warlord

I win the roll off and naturally take second turn. 

Deployment Necrons: See below.


Deployment Tyranids: 

See below: The Relic is in the center rock tower. Everything else in reserves.



Turn 1 Necrons: I don't try to seize, and he proceeds to shoot at my stuff after wiggling the Wraiths around. He does one wound after Night Fighting to a Tervigon.

Turn 1 Nids: My three flyrants gang up and swoop after one of the Wraith squads. Naturally they were pre-enfeebled. I then do ten wounds to the wraiths, and he only fails one save... yikes. I also do a wound to his Overlord.



Turn 2 Necrons: Two Scythes come in and he lines up the Flyrants. On my right, the other Wraiths and a growing Scarab squad advance. Shooting scatters wounds and he wounds some Flyrants. His wraiths above me advance but everything fails charges (to be fair, most were through terrain and were slowed by the Overlord.)

Turn 2 Nids: Two Flyrants sweep behind the Wraiths, and they're enfeebled again. This time, averages win out and all five wraiths die. The last Flyrant shoots a Scythe down. The Doom and Zoeys both fail to come in. Stupid 2+... 10 Ymgarls assault the Imhotek/Court squad, but roll atrociously and we draw combat. Imhotek is nasty! I also outflank ten gants there who shoot a 'Tek down.

In other words, I enfeeble his Scarabs. Spawned gant squads shoot/assault his Scarabs and Strength 4 kills many despite saves. A lot die but the unit lives. Finally, another gant squad assaults and punks his Overlord, who stays down.


Turn 3 Crons: More scythes in, and he wounds a Flyrant I think. Also, his other Wraith squad advances on the nearest Tervigon, who at a mere T7 is already wounded. Surprisingly, I roll well on saves and live with a single wound left. He drops gants on his back corner and shoots a few of the outflanked gants. He also drops Warriors on the Relic.

Turn 3 Nids: Zoeys and Doom drops next to his objective, including a spore in contest range. ;) 4 Psychic Shrieks and the Dooms rules only kill one Warrior. Ew. My Flyrants swoop along his Board edge, and shoot with little effect, except killing the rest of the Warriors. In Combat, my Tervigon at T9 challenges his Overlord, who accepts. I pass Mindshackle, he fails to wound,and I smash him! He stands up, but is locked. Ymgarls are getting cut down by the Royal court of all units, and I am STILL rolling terribad over there. My gants run towards my edge (by choice, not failing morale). Shooting and a gant assault kill the center Relic.

Turn 4 Crons: His Spyders about face and assault the Doom, passing morale on the way in, and smash him. Wraiths kill my Tervigon. A scythe overhead drops Warriors on my back objective.

His Court finally kills my Ymgarls. I am annoyed that they didn't kill more.

Turn 4 Nids: I move gants in top left onto an objective, they're out of LoS. I move some gants up to the center and grab the Relic. He breaks the other gants with his Scarabs. My gants all the way on the right run down more behind a wall towards the objective there. Biovores scatter wildly as I try to clear off my back objective. Flyrant flies and shoots his Scarabs, one lives. Another drops and assaults Imhotek after shooting the court dead. No wounds done.

Turn 5 Necrons: A scythe comes on and blasts the few gants on his objective, one lives and passes morale. He assaults my Warlord with his Wraiths and fails to finish her, because his Overlord assaulted a grounded Flyrant (he finished off the Warriors last turn I think) His last Scarab assaults my Relic gants but is killed in CC. Imhotek kills my Flyrant!



Turn 5 Nids: I drop my last Flyrant and assault Imhotek. Again, Imhotek kills it! Crap! Otherwise, I hold two objectives to one, and the Relic Biovores try to contest my back objective but roll a 1 to get there, so are 1 inch short. (Note that he kills my Warlord with his Wraiths.)





Still, the game ends. I hold 2-1 objectives and the Relic.

Victory Tyranids!

Recap: Tough game, but a good matchup for me and it showed. Also, I had a few key rolls go my way (lone gant surviving, Relic squad surviving, Tervigon living at key moments) even when I flubbed elsewhere (Doom, Ymgarls). It was a sweet victory nevertheless against a great opponent and rival.

GT recap: I can't help but be disappointed. After losing Game 1, I made a good recovery, but I was never in contention for the win after that. Still I put up a good showing I feel, and I was the highest ranked player outside of the "Golden bracket" of the four 3-0 players, making me the Silver bracket winner. 4-1 was rather nice to bounce back at least. Still, its a dice game which must be recognized. The event was well run and organized, and consistent with rules. I hope to attend again next year, if I'm still in the state of Florida. Up next is Crucible! In March in Orlando, should be a real treat, I talked to the TO and am quite excited. Finally, the winner was a Necron player who ran Coteaz/Imhotek and 6 3 man squads of Tomb Spyders and mass Scarabs. Literally, hundreds of Scarabs all spawning, 18 a turn! A tough list that smashed MANY good players and lists... Not to be cocky but I feel I was one of very few players/armies there who could have maybe beaten him. If we'd played again (I faced him in round 3 of BeakyCon last year) I think mass enfeeble and a huge amount of gants Strength 4 fleshborers could have given me an upper hand in an objective game. Ah well, it was not to be! Next time I'll make a sacrifice to the Dice Gods earlier... A very good time though, and congratulations to the eventual winner, Marc!

Sunday, October 20, 2013

BeakyCon Game 4 2250 vs Tyranids

*Disclaimer on Batreps! I played 5 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.* 

Opponent: Dave

List:

Flyrant, Devourers, LW/BS (Warlord)
Flyrant, Devourers, LW/BS (got Iron Arm)
Flyrant, Devourers, LW/BS (got Iron Arm)

17 devilgants in Pod
17 devilgants in Pod
Tervigon, Toxin/Adrenal and powers
Tervigon, Toxin Adrenal and powers

Doom in SPod
1 Hive Guard
1 Hive Guard
1 Hive Guard

1 Biovore 
1 Biovore
Trygon Prime

3 spore mines
3 spore mines
3 spore mines

My Powers:

Flyrant 1: Enfeeble, Smite
Flyrant 2: Endurance Iron Arm
Flyrant 3: Enfeeble, Warp Speed
Tervigon 1: Endurance, Life Leech, Warp Speed
Tervigon 2: Enfeeble, Iron Arm, Smite
Tervigon 3: Iron Arm, Life Leech, Warp Speed
Doom: Puppet Master
Zoey 1: Psychic Shriek, Dominate
Zoey 2: Psychic Shriek, Puppet Master
Zoey 3: Psychic Shriek, Puppet Master

The Mission: 

Deployment: Dawn of War

Primary 1: 3 objective markers, one in center one in each DZ (3 points each)
Primary 2: Assassination: All HQs killed are 3 points. Any that can move more than 6" (so bikers/FMCs) are worth 4. If the Warlord is killed in Close Combat, worth 6 points. 

 Bonus: Line breaker, Last Blood 


The Board: (objectives in Red)


Deployment Dave: (I make him take turn 1): Tervigons and one biovore hang out on his objective. (top of above pic) other biovore far right. He then puts three Tyrants/Hive Guard up front. 

Deployment John (Hint, this is me): One tervigon way far right, one way far left. Two Tyrants anchor center field, third on right, and I outflank a Tervi. 10 gants are just sitting on my home base and three biovores far right with other gants. Below is my right side, you can see my left in his turn 1.


Turn 1 Dave: Both Tervigons spawn and doubles out. Flyrants advance, with Night fighting shooting kills a few gants who stay put. 



Turn 1 John: All flyrants leave board, Tervigons retreat. 

Turn 2 Dave: One devilgant squad comes in and blasts my warlord far left for a few wounds. Sadly the Doom fails, so he'll be able to react to me now. Two Flyrants fly up, his Warlord is cautious and falls back (gliding). (Little does he know he's right next to my Ymgarls... muahaha) Trygon DS near my left Tervi but scatters back.



Turn 2 John: Doom and Zoeys come in near his Tervigons. All three Flyrants swoop in. (Two vector strike his Trygon) my warlord spawns gants in the bottom left.




His Trygon took four wounds by the way, two left. Then my Tervigon comes in one the top left. My Ymgarls roll Snake eyes to come in though! Aghh!!!! 10 Stealers could have easily killed his grounded Warlord for a massive boost! Rotten luck...The Doom goes crazy, kills a Hive Guard, gants, and takes 5 wounds off a Tervigon, and three off the Warlord! He then puppet masters the Warlord and shoots at the Tervigon! Who passes all four saves... sigh. Three Zoanthropes use Psychic Shriek to a complete lack of effect. Finally, gants charge his Trygon and deal one wound. Biovores target Devilgants and kill 7.



Turn 3 Dave: Other Devilgants come in, the two squads finish my warlord. Doom lands next to two Flyrants, they both are down to one wound!!! His two Flyrants go after my last full strength one, but only do one wound. Hive Guard inneffective. His Warlord flies behind his line (gliding AGAIN) and enfeebles/kills the Doom. Tervigon at full strength assaults my Zoeys, kills one. Trygon kills my gants.

Turn 3 John: Only one Ymgarl brood comes in... sigh, those 1s. They assault his Warlord, overwatch kills two though, then I whiff and get mulched. Ouch! My Two Tyrants with a wound decide it's time to fly and get out of there, blasting his Tyrants as I go. One is down to one wound. My right side Tervigon spawns gants in front of his two Flyrants and try to ground them, eventually one goes down but it takes a while... He then survives the assault! My opponent has been crazy hot on saves.

Turn 4 Dave: His Devilgants run towards my objective. Flyrant (1 wound) drops down, shoots and surprisingly kills my Biovores. Zoeys down to one left. Trygon moves around up towards my outflanked 'Gon. His flyrant in assault finally dies to poison.Warlord shoots down one Flyrant (he had to be grounded to stay in range) and the other gets killed by grounding checks after gant shooting. Embarrassing!



Turn 4 John: Tervigon and ten gants assault his grounded Flyrant. One wound left, easy right? He passes all saves... Crap! He then wounds my Tervigon, who has Iron arm up thank god. But, my Tervigon gets four rolls and fails to hit him once... Damn! My Tervigon spawns gants and charges his that's locked with my Zoeys. I do three wounds and take none. My gant squad that had killed the Flyrant runs up and contests his center objective, which is held by some spawned gants. I also have a few random gants (from the original 10 man?) who hover near my objective and shoot a few of his. I also fly my healthy Tyrant off the board. At least my Ymgarls come in and I only lose one to overwatch, killing his Warlord (In CC! woo!)

Turn 5 Dave: He puts the 4 devilgants from the first squad on my objective and runs the other into range. Passed both instinctive behaviors there. His Trygon assaults my Tervigon. I have 6 wounds, he has one... so survive and kill him right? 6 hits, and he rolls all 6 4+ to wound... Son of a gun! He had no rerolls because he had poison but I had Iron Arm, that's unbelievable! Of course those gants go poof... Then in CC, His Flyrant passes all poison saves again, right after he wounded my Tervigon once... who then rolled boxcars on the bonesword check! I'm shocked right now... Those gants explode too.

Turn 5 John: Last turn due to time... Flyrant comes in, Vector strikes the 4 gants. Only two hits, crap, but I can force Morale... unless I roll snake eyes. Of course. At least I manage to run over a solo gant and contest thit, but I can't claim it. Central gants run up and contest the central (he shot a few last turn). I have nothing else left besides the scattered gants... but I do shoot one devourer into the 4 gants and kill them for Last Blood. The game ends...

Primary one:
Mine: He has devilgants, a lone gant contests.
Central: We both have gant blobs in range.
His: he has a gant blob there... but I have the Zoeys Spore Pod! He forgot it contested somehow, even though he's a Nid player! I'm glad I at least tied up his backfield long enough to do that.

Primary Two:
He killed two flyrants (3+1)x2 and my Tervigon (3) for 11 total.
I killed a Flyrant (3+1) and his Warlord in CC (6+1)... for 11 total!

TIED!

Now, tiebreakers... somehow, there were none listed, every other mission all weekend had them, but not here. We call the TO over, and between the three of us we decide Bonus points is the most fair tiebreaker. (Better than a dice roll!) We both have linebreaker, but I secured Last Blood...

Victory Tyranids (John) 13-12

Conclusion: What a clusterfrak! Nids vs Nids was incredibly difficult to even think about. I definietly had some luck go for and against me... The Doom cleaned up for one turn, but then died. My Ymgarls were horribly slow all game, but then clinched the primary tie turn 4. Him forgetting the Pod was huge, but so was his Trygons freakishly good rolling. Then all of his MCs made a huge amount of 3+ saves... At games end he had 4 MCs left with 5 wounds between them, that I could just never finish off! I think my deployment was poor for playing against Nids... I tried to be cute and refuse targets for a mass turn 2 reserve, but he had so many "forward" elements that I never could advance my Tervigons up and they were out of Position... (that's how to beat Nids with normal armies folks, its not just about the hard counters). A very wonky mission, but I'm glad I pulled it out... By the way, a word for Dave, he was my favorite opponent of the day. An incredibly friendly guy and great sport and player, I would love to play him again in the future.

Next round, vs Necrons. This is a rematch against Remy, the same player from final round of BeakyCon last year...

Sunday, October 13, 2013

BeakyCon Game 3 2250 vs. Daemons

*Disclaimer on Batreps! I played 5 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.* 

Opponent: Paul

List:

Fateweaver
Great Unclean One (Grimoire, Iron Arm)

10 Daemonettes
10 Daemonettes
10 Plagebearers
3 Nurglings

Soulgrinder (Large blast, Harvester gun)
Soulgrinder (Large blast, Harvester gun)
Daemon Prince of Nurgle, Wings, 3+, (Iron Arm, Balesword)
Daemon Prince of Nurgle, Wings, 3+, (Iron Arm, Balesword)
Daemon Prince of Nurgle, Wings, 3+, +1 wound from gifts (Endurance, Balesword)

My Powers:

Flyrant 1: Iron Arm, Warp Speed
Flyrant 2: Smite, Endurance
Flyrant 3: Endurance, Iron Arm
Tervigon 1: Enfeeble, Life Leech, Warp Speed
Tervigon 2: Endurance, Iron Arm, Life Leech
Tervigon 3: Iron Arm, Enfeeble, Smite
Doom: Psychic Shriek
Zoey 1: Psychic Shriek, Dominate
Zoey 2: Psychic Shriek, Terrify
Zoey 3: Psychic Shriek, Terrify

The Mission: 

Deployment: Table quarters! What a Classic. 

Primary 1: The Relic is worth 4 points.
Primary 2: Kill Points

Secondary: Destroy all scoring units and get +2 points

Bonus (Slay the Warlord, Linebreaker)

The Board:



For POV, I have the "bottom right" table quarter, my opponent has top left. This corresponds with the closer right side corner of the pic above as my zone. 

Initiative: Daemons have turn one. Night Fight inactive

Deployment Daemons: GUO is as far up as possible, Soulgrinders right behind. Daemonettes are farther back with some tall pipes in the way. 'Bearers and Nurglings in reserve. All 4 FMCs just hanging out in the back. 

Deployment Nids: (This actually is durning my opponets turn one, so you can see a bit of my opponents turn 1) Note the Relic in table center. 



Turn 1 Daemons: He flies Fateweaver 24" right in front of my army! I was a bit surprised here. He then used ignore cover from Divination and Flickering Flame to kill off my Biovores. Ouch! Nurgle Princes advance cautiously and Daemonettes do too, as well as GUO/Grinders to my left.

Daemons: 1 Nids: 0



Turn 1 Nids: Flyrants fly straight forward and try to shoot down a Prince (without IA) He has FnP, but I think I kill him... except my opponent had rolled +1 wound. D'oh! One wound left... I spawn two big gant squads in front of my clustered Tervigons and all around (one doubles out). No way is he charging them! I also enfeeble his closest Daemonettes and shoot a few down. Everything else pours into Fateweaver, who takes no wounds (grimoire) and passes all grounding checks! It ends up with 15 gants ready to assault but he never drops. Bummer! (In the pic below, I would run a few gants after to completely block off routes to the Tervis.)

Daemons: 1 Nids: 0



Turn 2 Daemons: His two Princes all Vector Strike one of the Flyrants and kill him. (Third goes off the board) (this was intentional. He could only get one, but now two Princes are on the side of the board near my Tervigons and can get swarmed down.) Fateweaver wiggles around but fails to shoot thanks to Shadows. GUO advances down the road with Grinders behind.

Daemons: 2 Nids: 0



Turn 2 Nids: 5 Stealers come in, and 3 Zoeys come in (I failed the Doom/5 Ymgarls on a 2+. Sigh) 2 Flyrant goes past his princes and fire at his 'Nettes. After that and the Zoeys, he's at 4 and 1 model left in each squad. Ymgarls assault and kill the 4 man squad for no losses. The other Flyrant goes after a Prince who failed Iron Arm and wounds him to one left. None are grounded though. At least I'm wrapped from his assault. He could shoot open the bubble wrap in one spot, but I've made sure the only Tervi there has Iron Arm up. I also grab the Relic with a spawned 16 man squad.



Daemons: 2 Nids: 1

Turn 3 Daemons: Fateweaver flies over my Tervigon/gant mess and shoots open the bubble wrap. Two Princes drop to try to assault the Tervigon. One makes it, (with Iron Arm) and we both do a few wounds. Soulgrinder assaults the 16 gants on the Relic and kills a few. GUO fails his charge. He moves the other Grinder towards my Flyrant but fails to Grimoire him! It then decides to assault the Ymgarls instead, killing all five after shooting. Nurglings come in off a far table edge and hide. Third prince flies up right in front of my gants. He rolls an 11 for Warpstorm, a psyker takes a 3d6 leadership roll, failure turns him into a Herald! I pass on a flyrant, thank the Hive Mind.





Daemons: 3 Nids: 1

Tyranids turn 3: Doom comes in next to two Princes and Fatey, does 9 wounds total but ALL are saved. Ugh! No matter. Tervigon in combat spawns some 12 gants and they jump the grounded Prince, do a wound and lock. Then, two ten man squads go after the one in CC. He doesn't survive 40 poisoned attacks, but takes the Tervi down to one wound left in the process. SPod kills last Daemonette on the board. Flyrant assaults the Grinder the got the Ymgarls and explodes it. Other Flyrant swoops behind the Prince that came in (it was at 3 wounds after IWND and Life Leech) and kills it with aid from gants shooting.



Daemons: 3 Nids: 5

Daemons turn 4: GUO assaults a small gant screening unit (6 left) and wastes them, he might have had Warp Speed up because thats a lot of attacks. Fateweaver is a pest and flies around with the Grimoire. Last prince and Grinder muck around with their respective gant squads. Plaguebearers try to drop in my bottom right corner on a building, but scatter into the open. Prince is down to one wound. Warpstorm is an 11 again! Thank god I pass the 3d6 Leadership check.



Daemons: 4 Nids: 5

Tyranids turn 4: A fresh wave of gants slams into the GUO, he's alive barely. Tervigons spread out, gants run away from the 1 wound left Tervi. Flyrants move around, but have no good shots. Doom advances at the Plaguebearers. Between Spirit Leech, Psychic Shriek and an Assault, he kills them all. In CC the Nurgle Prince goes down to all the poisoned gants. (We're playing fast for 5 turns now, so gants are just thrown around)





Daemons: 4 Nids: 7

Daemons turn 5: Fateweaver perils (he's done this a LOT and is down to one wound) and assaults the Tervigon with one wound, killing it. Soulgrinder kills the last 3 gants on the Relic and consolidates over it. I was hoping to pick it up with a Tervigon on my turn, but now I have to go straight for Kill points. In assault I finish the GUO off. The Warp Storm produces a new unit of Daemonettes... who scatter into his GUO and are delayed. This is last turn, so I'll get a KP for unit in reserve! :D



Daemons: 6 Nids: 9

Tyranids turn 5: A flyrant vector strikes the Nurglings, kills two and shoots the last killing it... until he uses Fateys reroll to pass the last save. No Kill Point for me there. But, I do assault poisoned gants into Fateweaver and kill him despite the 2++ reroll! He did only have one wound left. I completely forgot I had 5 Ymgarls left on turn 4 after I failed two reserve rolls. I bring them in, they do nothing.

Daemons: 6 Nids: 10

Game ends here. My opponent has 6 KPs, not Warlord. He has one Soulgrinder left (who I could have assaulted and maybe killed) and one nurgling left. He killed 6 units (Flyrant, Tervi, Biovores, Ymgarls, gants, gants). I have Linebreaker (Zoeys) and Warlord (Fateweaver)

Tyranid Victory 12-6! 

My opponent played a good game, but it was a bad match up for him, and Shadows in the Warp was huge. I was also lucky with the Warpstorm. A very nice win to make me 2-1!

The tournament at this point: At the end of day 1, there are four 3-0 players, twelve 2-1, twelve 1-2, and four 0-3. The tournament is now split into 8 brackets of four players each based on W-L-D record. Gold bracket is the four 3-0, Silver is the top four 2-1 players, bronze the next four, etc... I find myself the fourth ranked 2-1 player based on Battle Points, so I'm in the Silver bracket! I could still get a very respectable record, but there are tough times ahead!