Competitive 40k tactics and Battle Reports with the Tyranid Codex

Thursday, June 26, 2014

1850 ATC practice Tyranids vs Grey Knights/Marines

Here we go, my fifth Battle Report of 7th edition! Here I play against a local who will be going to the ATC as a member of a rival team. We are good friends however, and played often throughout 6th and 7th edition, so didn't mind sharing our lists with eachother. (Plus, I'm posting these online, so I guess they're not very secret!)

The Mission:

The ATC missions are pretty simple. 6 missions possible, two each of the various deployment types. Then, 3 Primary objectives, each worth 8 points or 4 for a draw. Kill Points, Emperors Will, and Capture and Control. Each secondary objective is 2 points, for a maximum of 30 available. 

We roll on the chart, and the game will be played as Hammer and Anvil deployment, with no Night Fight. 

My Army List:

Flyrant, Devourers, Electroshock Grubs
Flyrant, Devourers, Electroshock Grubs
30 gants
Tervigon, Electroshock Grubs
3 Rippers 
Crone, Cluster Spines
Crone, Cluster Spines
3 Biovores

Bastion, Void Shield, 3 Defense Lines

Allied Detachment: Come the Apocalypse: 

Imperial Knight Errant

Iron Hands/Grey Knight Army List: 

Chapter Master, Shield Eternal, Burning Blade, Artificer Armor
Librarian, Mastery Level 2
10 Marines, Missile, Melta, Rhino
10 Marines, Missile, Melta, Drop Pod
5 Terminators, Thunder Hammer/Storm Shield

Henchman squad (5 Crusaders, 5 Death Cult Assassins)
Stormraven with Psybolt Ammo, Hurricane Bolters

Warlord trait: I caused pinning checks during Deployment, my opponent received Night Attacker.

Psychic Powers: 

Flyrant 1: Paroxysm, Catalyst
Flyrant 2: The Horror, Psychic Shriek 
Tervigon: Warp Lance

Deployment Tyranids: I eagerly deploy first, and place my Knight on my far right. The Bastion is deployed far up, and the Flyers are all around, very clustered up. The Tervigon takes my bottom left corner and the two objectives there.

Deployment Marines: My opponent does not deploy anything, and so I give him the first turn. 

Turn 1 Imperium: A single Drop Pod lands in my opponents back field and pops out two combat squads. 

Turn 1 Tyranids: I keep all my flyers on the ground, only advancing slightly and getting some cover. Biovores kill 4 Marines, 2 from each combat squad. 

Turn 2 Imperium: A single Stormraven comes in with a Combat squad inside, as does a single Rhino with another combat squad. He comes in on my far right and takes one Hull Point off of my Knight with his Multi Melta. 

Turn 2 Tyranids: All four FMCs advance slightly, in the air now. His Stormraven is shot down without resorting to using any missiles, scoring me First Blood. All 5 Marines inside die. My Biovores kill another Marine in my opponents backfield, causing the squad to fall back off the table. 

Kill Point Counter: Tyranids: 3 Imperium: 0

Turn 3 Imperium: A second Stormraven comes in, lining up my Bastion. His Multi Melta removes my Void Shield, while the rest clatters harmlessly off the Bastion. 

Turn 3 Tyranids: My flyers advance full on now, and again blow up his Stormraven. His Librarian and two Terminators die in the explosion. 

Kill Point Counter: Tyranids: 5 Imperium: 0

Turn 4 Imperium: His final Grey Knight Stormraven comes in. Shooting takes a wound off a Flyrant and puts one wound on my Tervigon with a Psychic Missile. 

Turn 4 Tyranids: I bring all 4 flyers around to target his last Stormraven. Sadly, he survives with a single Hull Point left. My Knight continues to advance towards his Emperor's Will, taking a Marine down. 

Turn 5 Imperium: He lands his Stormraven and assaults the 30 gants. I kill 4 Crusaders through overwatch and attacks but lose quite a few gants. 

Turn 5 Tyranids: One Crone kills his Stormraven, while the Flyrants kill his Rhino that had snuck up on the Objective. The other Crone lands and flames the Marines, killing one. My second Flyrant and Knight kill the Drop Pod and combat squad on his Emperor's Will objective. In close combat, my opponent finishes off the gants. I also drop off my Venomthrope onto my Emperor's Will objective. If the game ends now, my opponent would tie Crusade 2-2. 

Kill Point Counter: Tyranids: 9 Imperium: 1

Turn 6 Imperium: The game goes on!  My opponent charges his Henchmen into the Venomthrope. I kill his last Crusader, then die. He leaves his Terminators, who had been marching forward, on an objective while his Chapter Master joins his last combat  squad. Sadly, his run move is poor and he in unable to reposition them with the Master in front. 

Kill Point Counter: Tyranids: 9 Imperium: 2

Turn 6 Tyranids: My two Flyrants land on the Crusade Objective with his Combat squad, and through positioning I succeed in gunning them all down. His Chapter Master survives, but I charge him with a Crone to tie him up during his turn 7. I survive with one wound left. On the other side of the board, I use a lot of gants and Biovores to kill all of his henchmen and leave Coteaz with one wound left. I charge him with my Tervigon, but roll a 1 to wound and he survives. I do however claim that Emperor's Will objective because the Tervigon is Objective Secured. 

Kill Point Counter: Tyranids: 11 Imperium: 2

We roll, and the game ends with 5 Imperial models alive. 

Final Result: Tyranids win Emperor's Will 2-0, Crusade 3-1, and I claim Linebreaker, and First Blood. My opponent takes Linebreaker with Coteaz, who is barely alive in my Deployment Zone. 

Tyranid Crushing Victory 28-2! 

Post game: My opponent lost this game on his reserve rolls. I think that this was a bad match up for him, as he is a "counter" army for his team, while I am a Take all Comers build. But when he gave me one Stormraven a turn, he let me shoot many of them down and also never was able to mass Firepower on any one spot. I advised him to replace his Librarian with Tigurius, because he would be able to reroll reserves. As it is, my opponents list presents a huge problem for a few certain lists, but sadly mine was not one of them. I anticipate that Flyers will be very popular, and so included plenty of anti flyer in my list. With a piecemeal arrival I simply targeted one unit at a time until it evaporated. 


  1. Poor opponent. But a nice short battle report anyway. I am wondering why you take Rippers. To me they seem reasonably good in maelstorm of war missions with deep striking.
    What is your guess on them?

    1. It's a choice between 3 Rippers or 10 gants for me. The Rippers don't need Synapse and are easier to hide with the Defense lines from the Bastion. Basically, my reasoning is that in case the Tervigon dies (it happens occasionally) I wanted an Objective Secured unit that wouldn't run away. Also, I can put them in a far corner away from my Synapse if I need to, on an objective.