My Army List:
Flyrant, Devourers, Hive Commander
30 gants 120
10 gants 40
10 gants 40
Tervigon , Electroshock Grubs 205
Venom thrope 45
3 Biovores 120
Game 1: After a very disappointing Game 1, I was very angry. Fortunately, I play well when I'm angry! In order to get back into the tournament here, I really needed a solid victory. For better or worse, I drew up Tau as my next opponent... many people hate playing against Tau, but I have tailored my list specifically to deal with the most commonly seen Tau units. Hopefully I can prove that now...
His list was as follows:
Commander Torchstar ? (ignore cover guy)
Commander Puretide ? (Puretide chip guy)
3 Crisis suits, max Marker drones, two Missile Pods each (Torchstar here)
3 Crisis suits, drones, 2 plasma each
3 Crisis suits, drones, 2 Fusions each
Riptide with Ion Accelerator
Riptide with HBC, skyfire (Puretide here)
The mission: 20 points total, the GT was purely battle points
Hammer and Anvil
Primary (8 points) : Each turn, an objective scattered 4d6 from the center of the board, worth points equal to the turn it arrived. Elites are scoring.
Secondary (5 points) : Kill Points, Elites and Troops only.
Tertiary (3 points) : Each Monstrous Creature and vehicle is worth 1 point, 2 if flying.
Plus four Bonuses (1 point) : First Blood, Warlord, Linebreaker, Last Blood
Flyrant 1: Warp Blast, Paroxysm (reroll reserves)
Flyrant 2: Psychic Scream, Paroxysm
Flyrant 3: The Horror, Psychic Scream
I win the roll off and give first turn to Tau:
Pre-Game Analysis: I really hate Tau, but he has no clean answer to my list. Shove Flyrants down his throat and running two Tyrannofex up the board may be enough to overwhelm him. Here's hoping! The Primary favors staying close to the middle, so once I remove his markerlights I should be just fine in my Venom bubble.
Tau deployment: Farsight/Meltas will deepstrike. Two RipTides on the left, the MarkerSuits up front, Broadsides kinda obscured by his hand, and the plasma suits are to the far right behind a wall. (Note that the suits in the back right corner are the Fusion guys in reserve).
Deployment Tyranids: I'm clustered up, taking cover where I have it, and thoroughly enjoying a 2++ cover save on almost every model. He'll be able to hit maybe one or two units before the hammer falls!
Turn 1 Tau:
Turn 1 Nids:
Turn 2 Tau:
Turn 2 Tyranids:
Turn 3 Tau:
Turn 3 Tyranids:
Objective 4: It is slightly towards my opponents DZ, but again to my left. It seems that's where I need to go...
Turn 4 Tau:
Turn 4 Nids:
Turn 5 Tau:
Turn 5 Nids:
Tau turn 6:
Tyranid turn 6:
Tau turn 7: