Competitive 40k tactics and Battle Reports with the Tyranid Codex

Monday, October 15, 2012

BeakyCon Game 3: Green Tide

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

The TO gave us a mini cameo on his blog as the game started: linky. I stole a few pics.
My list:

Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores
Opponents list:

Grotsnik
Mega Armored PK warboss (warlord)
30 'Ard Boyz with Choppa/Slugga
30 Shoota Boys with2 Big shootas
30 shoota boyz with 3 big Shootas
30 Shoota Boyz with 3 Big Shootas
30 Shoota boyz with 3 Big Shootas
10 Lootas
12 Grots
DakkaJet
Dakkajet
DakkaJet
Aegis line

The Mission: Vanguard Strike, the most annoying Deployment GW could conjure up. 4 objectives placed in a sort of "diamond" so that there were two on the 3 foot line of the long edge, each 6" from the board edge, and then there were 2 24" up the short edge, about 18" ish from the short edge. Tiebreaker is KPs.

Warlord traits: Both hideously useless. I might have been able to re roll my outflankers? Woo.

Psychic Powers:
Flyrant: Iron Arm, Life Leech
Walking Tyrant: Life Leech, Smite
Zoey 1: Endurance, Smite
Zoey 2: Endurance, Life Leech
Tervigon 1: Iron Arm, Endurance, Warp Speed
Tervigon 2: Enfeeble, Endurance, Life Leech
Tervigon 3: Warp Speed, Life Leech, Enfeeble

Pregame plan: I can't let this go to tiebreakers, he has very few "easy" KPs, dont think I can match him there. Im going to have to hold my two with gants and slow down the Ork horde with Tervigons. My psychic powers should help here. I will need to contest or take at least one of his thoug, that'll be where the Tyrants come in... DakkaJets I'll take potshots at, but no more than that.

Note that for references, I'm playing this from my long edge, with my short edge on my left.

Deployment Orks: I give him first turn. His Aegis forms a wraparound bunker with the lootas inside on the left. Shoota Boy mob in the top center sitting in area terrain on an objective. One more in the Aegis in roughly center of his Diagonal line, and then one to the bottom right. DakkaJets in reserve. 'Ard boyz with HQs and last Shoota Boyz are at the very front, ready to come running at me. Grots are behind Lootas, in range for an easy move onto the objective. (again, dakkajets are just set there, theyre in reserve. You can see the loota bunker though)



Deployment Nids: Two Tervigons top leftwith a 19 man blob on the objective. There's a large LoS blocking terrain peice in the middle, I put my Bios and Hive Guard there. Flyrants in reserve. Dakka Tyrant and a Tervi,as well as 20 and 10 are bottom and as far right as I can go, that's where I'll make my push. Zoans are hovering well in the back, I'll be tossing out Endurance like candy.

The below is actually after turn 1, but gives a good idea of Deployment

 
 
Turn 1 Orks: Just kidding! I sieze the initiative.
 
Turn 1 Nids: Shooty units advance marginally. Not much else, but the  Biovores let it rip on the Lootas. 2 direct hits kills 7 of the 10 Heavy Weapon specialists, who then pinned. Boo ya! Hive Guard kill a small number of Ard boyz.
 
 
Turn 1 Orks: The Ard Boyz advance, as well as the two right most boyz and one boyz mob on my left. I dont believe he has shooting.
 
 
Turn 2 Nids: The DakkaTyrant advances, setting its sights on the Ard boyz. Psychic powers all over, and I enfeeble the approaching mob, to majority toughness 3. I open fire. Sporatic Tervigon shots and the Dakka Tyrant dent the front of the mob. when the dist clears, The Warboss and Grotsnik are the closest models. Finally, Hive Guard open fire. The Warboos elects not to LoS as Grotsnik is the closest model and would be pasted. Instead he takes all the wounds, and at a reduced toughness of 4, fails his last save. The Instant death here gives me both First Blood and Slay the Warlord. Biovores scatter of the few Lootas and kill a few boyz.
Turn 2 Orks: A DakkaJet comes in,and the Ardboyz run into terrain, with Grotsnik in the dead middle. More advancing. Shootas on left continue and wound a Tervi.  DakkaJet kills the Biovores sadly.
Turn 3 Nids: Flyrant comes in, far left by a boys mob, out of LoS of all but said mob. I fail his Iron Arm check... crap in a hat, that would have been useful. The clawed tervi runs up and casts warp Speed. Ard boys are enfeebled again. Psy powers all over. The Clawed Tervigon, who has FnP, charges the Ard boyz. Grotsnik wusses out of the challengwhen I explain that I have 3+2d3 strength 10 attacks, rerolling to wound. The Boyz take a beating and can't hurt me as they are a measly Strength 2, to my Toughness 6.
 
 
Turn 3 Orks: Second Dakkajet comes in, he Waaghs!. The two jets each pick and maul a Hive guard brood. in the end I have a single wounded Hive Guard. Boyz target the Flyrant, who takes three wounds but stays in flight. In CC I continue to pick apart the Ard Boyz. Shoota Boys on my left are close and blast another wound off the Tervi on the objective.
 
Turn 4 Nids: Flyrant goes right over the Mob and blasts the Grots. 2 survive, who run like hell. Hive Guard advances and kills a loota, they fall back. Neither will rally. Ard boyz are reduced to just the Mad Dok. Psy Powers all over, the DakkaTyrant, 20 gants and the ervigon on my right are advancing towards his far right objective. Iron Arm makes the top left objective Tervi T 8, he charges the Shoota Boyz who cant hurt him, and kills a few.
 
turn 4 Orks: Last DakkaJets in. The Flyrant is shredded by a DakkaJet, second flies off, the third focuses on the 10 man gant squad and reduces them to a few scattered survivors. The Shoota Mob on the right advances and wastes over half of the 20 man blob there. Grotsnik is pasted.
 
Turn 5 Nids: Tyrant and Tervi on my right charge and enfeeble the shoota boyz on right, who are helpless. Tervigon on my top left kills a few. Other Tervi hides by terrain.
 
Turn 5 Orks: One dakkajet comes in, one flies off. The two Dakkajets blast away,the 10 man gants are whiped and the Clawed Tervi is wasted after the Shoota boyz parked on the top objective chip in for the last two wounds. In CC I continue to smush boyz. His shootaboyz on the right, his only scoring unit nearby, kill a few more gants.
 
Turn 6 Tyranids: I spawn  in both CCs, on the far left and the far right. The combined extra attacks, ar Iniative 4 with poisonous re rolls is too much. Both mobs are below 11, and fail leadership checks. Both are swept.
 
Turn 6 Orks: DakkaJets whirl around. The last Hive Guard dies. The Tyrant absorbs lots of shots with ease, and the Tervigon on the top left objective is down to a single wound...
 
Turn 7 Nids: I position things very carefully up on the left. The spawned depleted gants, the original, depleted gants, and the Tervi are all within exactly 3", however on exact opposite sides so the Tervis explosive death wont kill my guys. The DakkaTyrant, Tervi, and two sets of spaned gants let it rip at the (enfeebled) shoota mob on the objective. Many die, and the ensuing assault sweeps the survivors.
 
Turn 7 Orks: He calls the game. I hold 3, he has one. His 4 units have no chance of knocking me off any two objectives. I have a depleted gant squad on my back objective in Synapse range (remember the Zoeys?) and 3 scoring units on the left, plus 2 and a Tyrant on the right. His DakkaJets arent in position to unload on the lonely gants, the other objectives are way too well protected.
 
Victory... Tyranids!
 
That was wild! getting 7 turns in was crazy with over 200 models on the board! Still, Nids rock objective games. Psychic powers saved my bacon by letting me neutralize the PK-less mobs of boyz. My plan worked perfectly, as I held on to my two while grabbing a third. The 4th was way too well held with a full boyz mob and nothing nearby.
 
 


Wednesday, October 10, 2012

BeakyCon Game 2: The Scythewing!

BeakyCon Game 1: IG/CD
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

After a solid vitory round one, I knew I'd end up against an opponent who had done equally well... little did I know what I had in store! Round 2 I recieve a folder with my opponents list. I start counting out loud, and someone walks up behind me. "Nine..."

Game 2: Kurt: Necrons. He meant 9 scythes, which was in fact what I was counting...

Imotekh
Cryptek (harbinger of eternity, with a Chronometron)
10 Warriors in a scythe
9 warriors in a scythe
6 warriors in a scythe
5 warriors ina scythe
5 warriors in a scythe
10 immortals (gauss) in a scythe
Doom Scythe
Doom Scythe
Doom Scythe

The Mission: 3 objectives. One center, the others are 18" from the short edge and 6" from the long, so together they form a nice line diagonal across the board, which is Hammer and Anvil.

Warlord traits: He gets re roll reserves... great. Just great. I get the -1 reserves, which will help a bit at least.

Psychic Powers:
 Flyrant: Life Leech, Warp Speed
Tyrant: Life Leech, Hemorrhage
Zoey 1: Telekine Dome, Gate of Infinity
Zoey 2: Telekine Dome, Crush
Tervigon 1: Endurance, Iron Arm, Life Leech
Tervigon 2: Iron Arm, Endurance Smite
Tervigon 3: Iron Arm, Life Leech, Warp Speed.

The board: Less crowded than last round, but a few ruins. One in my DZ, some nice area terrain in the middle and another ruin to the right of that. Some area terrain in his DZ, that doesnt effect too much in the game.

First turn: Him.

Deployment: Necrons: Imotekh and Ctyptek and 10 Immortals are in one ruin way back, 5 Warriors in another, opposite side.

Deployment Nids: Blob one of gants on the left, second on right. Two Tervigons, one on each side, third is far back in a ruin by the objective for a late game poop. Lots of gants in the middle to take the objective early. Both Tyrant nearby. Hive Guard in center, Zoeys on right, Biovores on left. 10 gants in reserve.

Pregame: Oh boy. My game plan for flyers going into today was for someone else to take them out of the running... that didn't work. I have one thing alone going for me this game... It's objectives. Kill Points is a tie breaker, so I MUST take two to win. Basically, sieze the middle and hold the rear... Iron Arm on Tervigons will help immensely here.

Turn one Crons: No movement. Imotekh is highly unaffective, I might lose a gant?

Turn one Bugs: He's coming in hot next turn! Time to brace for impact. Iron Arm on all three Tervigons yields some poor results... all three fail. My two front ones take a wound each because I rolled 4 straight 6s... Telekine Dome goes onto some gants. My Flyant goes 24" into a building, Biovores kill an Immortal.

Turn 2 Crons: 2 DoomScythes an 3 Night Scythes come in off his board edge... both Dooms hit my right flank. 3 Night Scythes come in center. Then the rolling starts. I lose a few scattered wounds, as I'm completely in area terrain or have Invulnerable saves. One Doom Scythe clips a Domed gant, I bounce the shot back and strip off a Tesla Destructor from the other Doom Scythe. I lose a Hive Guard on my right, and two wounds on the Flyrant. Maybe another wound on a Tervi.

Turn 2 Nids: Flyrant goes to glide and lands right in fron of the Immortals. Otherwise, I castle Objectives and open fire. No damage of course... Between the two Hive Guard broods and the DakkaTyrant I hit a lot and roll 4 straight 1s to penetrate. Flyrant tries to assault the Immortals, but rolls a three... he even takes a wound on overwatch, just to make me mad.

Turn 3 Crons: The Air force shifts. Three Scythesicluding the Doom come in. All flyers scatter of their straight vectors, blasting away. With Iron Arm on I take less damage, the Tyrant shrugs off wounds like a boss. Rapid fire Immortals and two Scythes line up my Flyrant and gun him down despite some valiant attempts to save. Another Hive Guard goes down and a few gants get Tesla wounds bounced on.

Turn 3 Nids: Everything goes psychic, my leftmost Tervi breaks off to head after his objective with Immortals. The DakkaTyrant downs one (empty) Night Scythe. Hive Guard do squat. Gants come in from reserve onto my objective.

Turn 4 Necrons: Rinse and Repeat, he's dancing around me blasting away. I lose the Zoanthrope Squad and some gants, plus a few random wounds. His last Scythe in reserve flies in and grabs the Immortals. He flies a few off he board. I take wounds on Tervigons.

Turn 4 Nids: My Tervi on left rolls a two for terrain and decides not to leave. My Firepower locks the Velocity on a Night Scythe and takes a HP on another.

Turn 5 Crons: He dumps ten warriors on his objective, and 5 man squad is working its way over. Night Scythes hit and wound my left Tervigon. My Tyrant made three cover saves from the Doom Scythes. Tesla bounces a few gants.. He then dumps 6 warriors in front of my back objective.

Turn 5 Nids: My Tervigon on left moves up towards his Warriors. Rest of my army huddles en masse in the center. I spawn gants back in my DZ, who shoot down a few and fail to charge. Then, my Tervi rolls Snake eyes on her distance...

Turn 6 Necrons: My left Tervi is blasted away, as are my back objective gants. His Immortals are dropped near my objective but not in combat range, they just rapid fire and kill a bunch.

Here you can see I have a lot of models in center and a Tervi in gants right in front of the objective (out of shot) This is during his shooting phase.

Turn 6 Nids: I spawn gants on to the rear objective, taking it, his warriors are too far to contest, if not I'd have crushed them with shooting and an assault. Still have the center with ease. Due to time, this is last turn...

Victory: Tyranids! 2 objectives to one. I scored on kill point, no bonuses.

Wow! Didn't see that coming. This reinforces what I've been saying about my army though, that pure Toughness and board control will win games. Odd as this sounds, the Necron Air Force just doesn't do enough damage. Tesla allows my saves, while spaced out MCs means he never got two Synapse models with the DeathRay on the Dooms. I had some poor luck, but held on, as 6 turns wasnt enough to kill all the scoring units I had. Also, the Necron Air force seems really unwieldy in protracted fights... With the forced moves, he could never bring all 9 scythess firepower to bear, as he was constantly spinning, pivoting, and flying off the table. This game shows exactly what I want my army to do. Hold tight and take a beating from any army while still remaining combat effective. This reduces speed, but that's unneccessary in a game like this where all I need is objectives.

Tuesday, October 9, 2012

BeakyCon Game 1: IG/CD

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

My list:

Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x  Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores

Day one Game one: I wake up bright and early at 6 am, and arrive at the GT with planty of time to spare. I spend a solid hour walking arround, checking out armies and talking with some of the people I know from last year, and from my local stores. Also got a look at the new CSM codex. It's awesome. Finally aftr a short delay, round one pairing are up!

Game one: Jason: Imperial Guard and Chaos Daemons

His list:
Lord of change, with Gaze and Bolt
Lord of change, with gaze and Bolt
5 plaguebearers (icon)
5 plaguebearers (icon)
3 Flamers
3 Flamers
5 Screamers
5 Screamers
5 Screamers

CCS with three meltas in a Chimera
PCS with three Meltas (in Vendetta)
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
Vendetta

The board: Pretty heavy on terrain, basically all ruins. Nothing impassable.

Mission: Dawn of war, 5 objectives placed one in the center and then four in the middle of each quarter.

Warlord Traits: ironically, we both end up with Stealth/MTC ruins... perfect for the board we have!

Psychic Powers:
Flyrant: Endurance, Iron Arm
Tyrant: Warp Speed, Endurance
Zoey 1: Gate of Infinity, Objuration Mechanicum
Zoey 2: Shockwave, Objuration Mechanicum
Tervigon 1: Warp Speed, Endurance, Life Leech
Tervigon 2: Iron Arm, Enfeeble, Endurance
Tervigon 3: Warp Speed, Endurance, Hemorrhage

I get first turn/deploy first sadly.


Deployment Nids: Tyrant takes the center with the Claw Tervigon. Tervi one takes the right flank with 20 gants, to guard that objective. On the left I have the Flyrant hiding behind a building, Tervigon 2 and 19 gants. The Hive Guard broods are in right andleft, there's a large building on the left there to move up to. Biovores and Zoanthropes are in a small terrain peice in the back middle of my DZ. 10 gants in reserve.

Deployment CD: His Chimeras are in a wall behind some terrain.  Vendettas in reserve, as are Daemons of course.

Turn 1 Nids: Powers go off, I advance, no shooting.

Turn 1 Daemons: 5 plaguebearers, 2 units of screamers and both Lords of Change come in. Plagues are right in front of his army, mostly out of LoS. Big Birds come in on my center and left, but still fairly close to his lines. Screamers come in center and far right. One Chimera immobilises itself, the rest move and fire. I take little to no damage, maybe a wound on a Hive Guard. He then flat outs one screamer squad and sweeps the gants on my far right, killing 4. We decided cover saves from being in area terrain could be taken, not sure if this is true. This is mid his deployment, as he's putting down his second Lord of Change.

Turn 2 Nids: I advance. All powers go off, all over. I then shoot down a screamer  or two with the flyrant. General advance only. The right Tervigon assaults his Screamers on the right, between shooting from gants and CC he loses a few various wounds. Hive Guard pop two Chimera. Biovore miss. 10 gants come in on left and grab that objective.

Turn 2 CD: One flamer squad, Plagues and Screamers come in off the Icon on the table. Shooting kills two Hive Guard. 3 Screamers assault Tervi 3 and lose one. The flamers do take a wound off Tervi 3 in the center ruin in the shooting first. His Lord of change on the right, a fantasy Basalisk (see above pic) moves up and charges the 20 gants by the Tervi, only to lose 3 wounds to poison. In CC I take a wound from the screamers on the Tervi, and kill one. Other Screamer squad that just arrived sweeps the lone HG but fails to damage.

Turn 3 Nids: Dakka Tyrant unloads on a  Lord of Change,  with the lone Hive Guard damaging a Chimera. Other Hive Guard kill a Chimera. Dakka Flyrant hits the three flamers that just came in and shred them. Biovores kill three Plagues, with help from the left gant blob that moves up to take some shots. gants finish of warlord Lord of Change in CC.  A few Screamers die and wound each Tervi once.

Turn 3 Daemons: Last Flamers show up, and the Vendetta. Screamers in my line kill the Biovores, the others assault my Tervi in the middle ruins, shooting bounces off my Flyrant and Tyrant. Wounded Lord of Change assaults my Tyrant and dies horribly before swinging. Both Plague Squads approach the big left gant squad, which the three Flamers kill a few of. Vendetta kills a Zoey. My Tervi in the center kills the last screamer.

Turn 4 Tyranids: Right Tervi spawns gants, they assault and massacre those screamers. Tyrant finishes off a chimera. He onlyhas one immobilized Chimera left at any rate. Flyrant moves around to his disembarked squads and blast the CCS off the table. In assault he loses two Plagues. Tervi 3 spawns gants around the Plagues onto the top left objective, combined shooting takes down the Flamers, then the 20 gants assault the 7 plagues and kill the small two man squad. He'll be locked for a long, long time. Zoanthropes Obj. Mechanicum and Hive Guard manage to take down the Vendetta.

At this point we call the game. I have gants on the back left and right objectives, and a Tervi on center. Lots of units spread around as support, and I have gants on the top left. The top right is unclaimed. He has a few scattered guard squads and an immobilized Chimera, if he goes near the objective I can contest it with ease with my unwounded Flyrant, or spawning with any Tervigon. I have a very sizable Kill points lead. His only Daemonic survivors are 5 screamers in my back line, and 5 plagues lockedin assault with way too many gants, with more nearby.

Victory: Tyranids!

Thoughts: This was a pretty good matchup for me. 5 objective games are hard to beat Nids on, and I had way too many tough monsters to shoot down, with too many little guys to kill on objectives. Overall, my winning hopes are off to a great start! My opponent had a solid list, but not what I'd call a scary or uber competetive one. It just didn't have enough firepower for IG, or enough Daemon units to overwhelm me. Everything that came in was responded to and removed as a threat, except 5 screamers, but those were ignored just because there wasn't much they could do to hurt me.

I got a lot of points for KPs and objectives, while only giving up a single Kill Point (the Bios). I also claimed Warlord, First Blood, and Linebreaker.

Monday, October 8, 2012

Beaky Con! Photo dump.

 
        
 
Hello everyone! I'm going to start off a photodump of all the pictures that won't be important in the upcoming batreps. basically, I didn't play against any of these armies. The above is my Tyranid army that I brought. Below are a few close ups. For the record, I'm not a great painter. Or even good really. The point is that they are painted, and look cohesive. Plus, it's fun to put a crap ton of models onto the board!
 
My list, for referrence: All psychic beasties swap powers, all the time.
 
Flying Hive Tyrant with two Devourers
Walking Hive Tyrant with Shell, Old Adversary, and twin Devourers (my warlord for all games) and one Tyrant Guard
2x3 Hive Guard
2x Zoanthropes
3x Tervigons with 3 powers, Toxin and Adrenal (one had Crushing Claws)
20 gants
19 gants
10 gants
2 Biovores
 
 
 
My army case: Two levels, the bottom is purely gants.
 
 
 
Now, onto the well painted armies! Below is just a bunch of pics of armies. A few didn't come out well, and so weren't included. Which is a shame, there was a gorgeous Genestealer-hybrid army that just looks like pink blur in my shot...

 
 
One of the armies that went throughday 1 at 3-0. Don't underestimate an old codex!




 
 These lovely Daemons were 4-0 before falling to an IG/GK gunline (my opponent from round 4)

 
 This is the only unpainted army I put up, but, it's pre heresy world eaters, so acceptable. Just because I'm working on a pre heresy Iron Warriors army!

 
Ok, I played the army below, but it had a pretty darn cool display.







 
Da Orky Kroozer! WAAAAAAGHH!!!




Sunday, October 7, 2012

Beaky Con day 2 results

Just got back from the Con. First, I'd like to compliment Steve Turner and the TOs on what I thought was a well run event, I have no complaints on any of their rulings. Here's my game breakdown:

Game 4: 4 objectives, versus the GK.IG player who knocked me out of my last two RTTs. I won, but he had a few poor rolls. More on this later.

Game 5: vs Alan Blake, last years champion. He hands me my first loss on tiebreakers, again this had some odd rolls on it, he had IG/JawsWolves. More on this later.

Game 6: I was out of the running for top 2, (where the prize support got good) as I was number 5, and behind by a lot. Played a necrons player with Wraiths and 5 flyers, ended up losing on KPs.

Final result: 4-2. I'm overall pretty happy, game 5 was really close against a great player, game 6 we were both tired and not caring. Other than that it was an awesome event, I'm pretty happy with how I did other than a few bad rolls of the dice games 5 and 6. Reports over the next week or so, and pics!

Saturday, October 6, 2012

Beaky Con day 1: Results

Earlier today I went through the first three games of BeakyCon 2012, and I'm pretty pleased with it. These aren't full reports, but those are coming up!

Game 1: vs. IG/daemons allies. Very solid victory here, Hive Guard and Tevigons wreck face.

Game 2: vs... the Scythe Wing! 9 flyers in the hands of one of the top players there... Victory! You'll see a Batrep in a bit... ;) But spoiler alert, Board Control is the way to go!

Game 3: vs. the Green Tide. over 150 models, with three dakkajets, this was a crazy game. Still, I won on objectives.

Small blurb on this game from the TO, Black Blow Fly: clicky

Day one recap: 3-0! Wow, that was better than I expected giving the competition here. There's either 8 or 6 undefeated players right now. I thought 8 for a 64 person tourney, but saw 6 on the blog... Either way, the going gets tough at 8 am tomorrow morning!

Friday, October 5, 2012

Prepping for the Con


Sorry, but I've been out of it for a while. Between the preparations for Beaky Con, and real life taking some swings at me, I have't updated in a while, or sadly played as much as I wanted. I did get a test game in that won't have a batrep, whic I won, but it honestly wasn't competetive. Once I submit this, I'll be putting the final painting touches on my army. Barring an unfortunate accident, I should have my army fully painted by tommorrow, I'm just finishing up the last few gants... I will be taking some pictures tomorrow, expect them to be sporadic, not a full batrep. If I have a moment while my opponents moving I may, or in betwen rounds I'll take a few shots. I'm entering tomorrow with very high hopes! Last year, I finished third in the silver bracket as the top 4-2 player. Both my losses were to top finishers, the Silver bracket winner and the Gold bracket runner up. Since then, I feel like I have grown a lot as a player, and with the boosts to Nids I think I have a competetive shot at coming home with something besides pictures. One can hope! Overall though, I'll be focusing on having a good time. Last year was very well run and a blast, I expect no less here.

I'll post end of day updates on saturday and sunday. 'Ere we go!